
I'm just hoping that my dear Barbara will like, develop the ability to pop several heads at once? To be honest, I feel like powering up is quite a slow affair, or maybe there's a menu I haven't discovered yet. I thought she'd be quite cool, but it turns out that she can only pop one head every two seconds? I do like my hefty laser pistol, though.

I, too, don't have one because the game's loot system is time-padding garbage.Įd: Just popping in to say that I'm playing as a Psyker-person called Barbara who's like this telekinetic witch. I, too, wish I had a good one for my own Veteran Sharpshooter.
#WARHAMMER DARKTIDE FULL#
Shout out to the merchant lady from Space Bristol.)Īlice0: By the Emperor, that boltgun! In a game full of chunky, finicky weapons which ooze personality with every rattle and jump, the boltgun truly is a wonder. (Some cracking British and Irish accents in this, by the way. It looks, feels and sounds like a WW2 railway gun, and the only thing I don’t like about it is that better versions so rarely pop up in the randomised loot shop. But you can give him a Boltgun, the most mechanically devastating firearm in the game. The least mechanically interesting class in the game? Perhaps. But my primary lad is a permanently bemused, if hardly shouting-averse Veteran Sharpshooter. James: Wonder if he’s related to my own Yorkshire Ogryn. And whose chunky grenade launcher fires such big grenades that enemies die simply from the impact of getting clunked in the face, let alone the explosion which will clear up their pals after donking off their forehead. It rarely feels like I’m just swing, swing, swinging, unless I have a new Power Sword I want to try out.Īlice0: Who’s your main herbert? I adore my big Ogryn lad from Yorkshire whose greatest hope is that he’ll do murder well enough to earn an extra-big dinner when he gets home. I think it might be because Darktide strikes a finer balance of slicing and shooting? Like there’s more of a dynamism to horde fights when you’re switching between the two. Nope – I’m 22 hours in and not even close to abandoning interest in my greasy crew of Imperial screwups. James: I was actually braced to bounce off this, in the same way I bounced off Vermintide 2 and its monotonously melee-focused ratman slaughter. The verdict? Uninspiring progression systems and short, repetitive missions aside, Darktide still remains a bone-crunching gorefest best enjoyed with pals. Several of the RPS Treehouse folk have jumped into the fray, carving their way through Darktide’s industrial world of Gothic factories and towering cathedrals.

It’s a grisly co-op multiplayer where instead of brawling your way through torrents of gross rat humanoids, you and your rag-tag team are now up against hordes of scabby zombies all in favour of a Imperial fascist overlord. Fatshark’s spiritual follow-up to Vermintide and Vermintide 2 is ferocious, violent, and involves a whole lotta gore. Warhammer 40,000: Darktide is not for the squeamish. Fatshark’s bone-crunching co-op is deliciously gory and grim, but an uninspiring progression system and short, repetitive missions hold this Vermintide successor back from reaching peak rampage.
